In the house
Danger Cat
Familiar places that turn hazardous. Movement is the puzzle.
A couch, a fence, a fire escape — then the thing a cat would actually fear. Pounce, climb, dash, and a scratch solve the room. The mouse is the secret: every level has a goal, and a mouse you can cut off for the better rating.
What plays now is a side-view slice. Catch the mouse, or lose it to the hole.
house_01 is the simple run: hop the furniture, scratch a mug, open the door
into the next room. Nobody is chasing you in that room yet. The hawk, the rats,
and the Mega-Roomba are still the campaign ahead.